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Side games · rules guide

Wolf Golf Game Rules: Tee Order, the Lone Wolf and Playing With 3

The Wolf golf game is the side game that keeps a foursome talking on every tee. One player, the Wolf, watches the others hit and chooses a partner on the spot, or takes on the whole group alone. This page covers the rules, the points, a worked example over four holes, handicap strokes and the version for three players.

By the RSM 1804 editors Updated 7 min read

Four golfers seen from behind on a tee box looking down a fairway, one holding a driver (AI-generated image)AI image
AI-generated image

Ask a regular Saturday four what they play and Wolf comes up more often than any other game. It is easy to explain on the first tee, it changes partners every hole, and it gives each player at least four chances to make a big decision during the round.

The Wolf golf game at a glance

Wolf is a points game for three or four players, played mostly as two against two. Its central idea is simple: on every hole one player has the power to choose a partner after seeing how the others hit the ball.

  • Players: four is ideal, three works well.
  • Format: best ball of each side decides the hole.
  • Scoring: points, kept as a running total.
  • Length of explanation: about one minute on the first tee.
  • Pace: close to normal, since the Wolf only has to decide after each drive.

The game rewards a good eye as much as a good swing. A Wolf who picks the right partner on a hard hole can win points without hitting a great shot.

Setting up the tee order

Before the round, the group fixes a tee order, often by throwing a tee in the air or by drawing names. Player one hits first on the first hole, player two first on the second, and so on. The Wolf on each hole is the player who hits last in that order, or, in another common version, the player who hits first and then watches the rest. Groups pick one convention and stick to it.

With four players, holes 1 to 16 give everyone four turns as the Wolf. The last two holes need a rule. Many groups hand the Wolf to whoever is in last place on 17 and 18, which keeps the bottom player in the game. Others just keep rotating.

Write the order and the rule for 17 and 18 at the top of the scorecard. That one line saves a lot of debate later in the round.

Wolf golf game rules, step by step

Here are the core Wolf golf game rules that nearly every group shares.

  1. The players tee off in the fixed order for that hole.
  2. After each player’s drive, the Wolf decides at once: take that player as a partner, or pass.
  3. A passed player cannot be chosen later on the same hole.
  4. If the Wolf passes on everyone, the Wolf plays the hole alone as the Lone Wolf against the other players.
  5. The Wolf can also declare Lone Wolf before anyone tees off, usually for a bigger reward.
  6. Each side counts its best ball on the hole, with handicap strokes where they apply.
  7. The winning side collects points; on a tie, most groups award nothing and move on.

The decision after each drive is what makes Wolf. Take the first player’s perfect drive down the middle, or wait in case the next player hits it even closer? Once you pass, that player is gone.

Points: a typical system and the Lone Wolf

The points vary from group to group, which is exactly why they should be agreed on before the first tee. A common system looks like this:

ResultPoints
Wolf and partner win the hole2 each
The two opponents beat the Wolf team3 each
Lone Wolf wins the holedouble points for the Wolf
Lone Wolf declared before the tee shots, and winstriple points for the Wolf
Lone Wolf losespoints to each opponent

The extra points for beating the Wolf team are there for a reason: the Wolf has the advantage of choosing, so the side that was not chosen deserves more for winning. The Lone Wolf bonus does the same job in reverse.

Close-up of four tees of different colours stuck in the grass of a tee box (AI-generated image)AI image
AI-generated image

A worked example over four holes

Four friends, A, B, C and D, play Wolf off level handicaps with the system above. The Wolf hits last.

HoleWolfChoiceBest ballResultPoints
1DPicks A after a good driveD/A 4, B/C 5Wolf team winsA 2, D 2
2APasses B and C, plays aloneA 4, B/C/D 4Halvednone
3BPicks CB/C 5, A/D 4Opponents winA 3, D 3
4CDeclares Lone Wolf before the tee shotsC 3, others 4Lone Wolf winsC 6

After four holes the running totals read A 5, B 0, C 6, D 5. One brave decision on the fourth hole has put C in front, and B, with no points yet, would love to be the Wolf on the last two holes.

Handicaps and strokes in Wolf

Wolf is a best-ball game, so handicap strokes work the same way as in any four-ball match. Each player receives strokes on the hardest holes on the card according to the agreed allowance, and the lowest net score on each side counts.

Strokes change the Wolf’s decision. A high handicapper who gets a stroke on a long par 4 can be a better partner than a low handicapper who drove it farther. Good Wolf players look at the stroke holes on the card before each tee shot, not just at where the ball finished.

The allowance matters too. Many groups play off a percentage of each course handicap, such as 90 percent, so the strokes stay fair when partners change every hole. On a course with a clear stroke index, the hardest hole on the card is where a stroke can swing a pick. A Wolf who forgets to check the card on that tee often regrets it.

Wolf for 3 players and other variations

The version for three players keeps the same rotation. The Wolf watches the two other drives and either takes one partner, making a two-against-one hole, or plays alone against both. Because winning a two-on-one hole is easier, many threesomes give the pair fewer points and the Lone Wolf more. Threesomes that prefer a points split on every hole can try the games in the guide to three-player games instead.

Other house rules that turn up often:

  • Blind Wolf: the Wolf declares Lone Wolf before any tee shot, for triple points.
  • Carryover on ties: the points from a tied hole roll to the next hole.
  • Last place is Wolf on 17 and 18: a catch-up rule for the trailing player.

None of these are fixed rules. They are the most common choices, and each group writes its own on the card.

Etiquette and keeping the stakes small

Wolf is a game of quick decisions, so the Wolf should make the call straight after each drive and not hold up the tee. Nobody should talk a player out of a pick or comment on a partner’s swing before the choice is made.

Because Lone Wolf holes swing hard, keep the value of a point small. A few cents a point, or the round of drinks for the lowest total, is plenty for a game that is really about bragging rights. Settle up after the round and start fresh next week.

Which game to try after Wolf

Groups who enjoy the two-against-two side of Wolf usually move on to Vegas, which uses fixed teams and a much sharper scoring system. For a quieter round with very different abilities, Bingo Bango Bongo gives everyone a fair chance. The full list of games, with a comparison table by group size, is on the main golf betting games page.

Before you go

Questions, answered.

How do you play the Wolf golf game?

Set a fixed tee order and rotate it so a different player is the Wolf on each hole. The Wolf hits last and watches each tee shot in turn, choosing a partner straight after that player's drive or passing to see the next one. The Wolf can also play alone as the Lone Wolf. Best ball decides the hole, and points go to the winning side.

How many points do you get for a Lone Wolf?

It depends on the group, so agree before the first tee. A common system gives the Lone Wolf double points for winning the hole alone, and triple points if the Wolf declared Lone Wolf before anyone teed off. If the Lone Wolf loses, each of the other players usually receives points instead. The higher reward is what makes the gamble worth taking.

Can you play the Wolf golf game with 3 players?

Yes. With three, the Wolf picks one partner and the pair plays the third player, or the Wolf goes alone against the other two. Many threesomes give the Wolf an extra point for winning alone, because a two-on-one against a single opponent is an easier hole to win than a Lone Wolf hole in a foursome.

Who is the Wolf on holes 17 and 18?

In a foursome, sixteen holes divide evenly so each player is the Wolf four times. On the last two holes, a common rule hands the Wolf role to the player in last place, giving that player a chance to catch up. Some groups simply continue the rotation instead. Either is fine, as long as the group agrees on the first tee.

What happens when a hole is tied in Wolf?

In most versions of the Wolf golf game a tied hole scores no points for anyone, and nothing carries over to the next hole. A few groups prefer to carry the points forward, which raises the stakes on the following hole. Because the sources disagree, write the group's tie rule on the scorecard before the round begins.